#include "Vector4.h"
#include <math.h>
#include "Matrix3.h"

#define PI       3.14159265358979323846

namespace geom {

const Vector4f Vector4f::ZEROS(0, 0, 0);

const Vector4f Vector4f::X_AXIS(1, 0, 0);

const Vector4f Vector4f::Y_AXIS(0, 1, 0);

const Vector4f Vector4f::Z_AXIS(0, 0, 1);


const Vector4d Vector4d::ZEROS(0, 0, 0);

const Vector4d Vector4d::X_AXIS(1, 0, 0);

const Vector4d Vector4d::Y_AXIS(0, 1, 0);

const Vector4d Vector4d::Z_AXIS(0, 0, 1);

}
